Rules & Regulations

All games played under the jurisdiction of the Corporate Cricket League, henceforth referred to as CCL, shall be governed by the official Laws of Cricket stated herein.

Annexure 1 - Players

  • A player can only play for one team.
  • Nobody is allowed to switch a team or add any player after the player registration deadline.
  • If any team likes to replace the player permanent, they need to put the request to CCL committee.

Annexure 2 - Playing Conditions

  • All games shall consist of one inningof limited overs for each side.
  • The games should start at the scheduled time without fail.
  • In a delayed game start/resumption, each 10 minutes of delay will result in the offending team being penalized 1 over. Umpires will be in charge to enforce this. If a game gets delayed by 30 minutes or more, the offending team will be considered as loosing the game and opposing team will be awarded the win.
  • No balls over the batsman’s shoulder while standing upright when on crease or a Full Toss over the waist of the standing upright player, on his crease, shall not be allowed. All such deliveries will be considered No balls.
  • 30 yards circle rule will be enforced for first 5 overs in 16 over game and 6 overs in 20 overs game.
  • There is a free-hit rule after a front foot no-ball Annexure 11 - N.
  • Minimum 11 registered players from a team should be present at the ground before start of the game. A team with less than 11 registered players cannot play and the game will be considered as forfeit by that team and all the forfeiture rules will be applied to that team.
  • Once the schedule is announced, teams are responsible to procure/make arrangements to play their games as scheduled.
  • Teams will not be permitted to reschedule their games to a different date or time, unless there are issues with the ground availability or conditions.
  • All other rules of ICC will be applied for each games.

Annexure 3 - Field

  • No alcoholic drinks allowed. Teams found guilty of this will be suspended immediately for the whole tournament and their status will be under review by the Executive body for the season following that in which they were suspended.
  • Playground will have the following attributes:
    • Clean and even pitch with well defined markings
    • Upright stumps 3 each on each side with bails
    • Clearly marked boundaries.
    • Reasonable accessibility to the rest rooms
    • Clear and visible score board
    • Drinking water facility / bottled water availability
    • Arrangements for seating

Annexure 4 - Fixture Format, Timings, Reporting

4.1 Match Format

  • All games will be of two 16 over innings with no bowler allowed to bowl more than four (4) overs in an inning. Final will be on 20 overs with no bowler allowed to bowl more than five (5) overs in an inning.
  • 16-over match will run for total 150 minutes, of which 140 minutes will be playing time, and the other 10 minutes will be for inning break. Each side will have maximum 70 minutes to complete their inning. 20-over innings will run for 170 minutes, of which 160 minutes will be playing time, and the other 10 minutes will be for inning break. Each side will have maximum 80 minutes to complete their game.
  • First league match will start at 06:30 p.m., with a coin toss at 06:15 p.m. At this time, the captains in the coin toss will exchange team list.
  • At the fall of a wicket, the new batsman is expected to take guard or be at the wicket (as the case may be) within 2 minutes. Failing which the umpire can declare the new batsman ‘time out’.

4.2 Time Management

A game's start time is announced by the umpire on the scheduled time.

Notes :
  • Umpire will penalize any playing Team for a late start as per Annexure 4.2.3 and 4.2.4.
  • Start Time is used to time the game once it has started.
  • A typical start time for first League Game is 6:30 p.m. and second League Game is 9:30 p.m.  The start time for Final will be 6:30 p.m.

4.2.2 Delay

Once the start time has been established by the umpire, if the any team is not ready to start the game, then umpire will give them a grace period of 5 minutes past the scheduled time for the toss and they will not incur any penalties.

4.2.3 Batting Side Delays the Game

It is unfair for a batsman to waste time. In normal circumstances, the striker should always be ready to take strike when the bowler is ready to start his run up.

The Umpire shall do the following:

  • At the first instance of either batsmen wasting time, the umpire shall warn the batsman and indicate that this is a first and final warning. This warning shall continue to apply throughout the innings.
  • If there is any further time wasting by any batsman in that innings, the umpire shall award 5 penalty runs to the fielding side. The penalty runs are added to the score card as “Penalty Extras”. Time wasting by a batsman:

A batsman is considered to be wasting time when the following are true, provided the fielders are ready and the bowler is ready to start his run up:

  • Takes an unofficial water break.
  • Takes a breather, just because he had to run on the previous deliveries.
  • Unnecessarily fiddles with his equipment.
  • Unnecessarily takes guard multiple times.
  • Any other reason, as per the umpire’s judgment.

The following scenarios are not considered to be wasting time by the batsmen:

  • A batsman is injured.
  • The fielding side is taking an unscheduled water break and the batsmen join in for a quick drink.
  • As the bowler is taking his run-up, a fielder talks and the batsman walks away from strike.

4.2.4 Bowling Side Delays the Game

Each bowling team is expected to finish their allotted overs as mentioned in Annexure 4.1

The umpires shall penalize the bowling side when they exceed the allotted time to complete the innings, 6 runs per overs will be added to the batting team total and for every extra delivery bowled after the scheduled End time.

The umpires:

  • Shall inform the bowling side if they are running behind schedule and declare “penalty time” once the stipulated time is completed.
  • Shall inform the teams of the penalty runs and report it to the scorer.

4.2.5 Miscellaneous Information on Time Management

  • At the fall of a wicket, the new batsman is expected to take strike within 1.5 minutes. If he does not, then the umpire can call Time Out for the batsman. Those 1.5 minutes is considered normal game time and does count towards normal playing time
  • When a boundary is hit, it is the fielder’s responsibility to go and bring the ball back so play can resume. The time it takes to fetch the ball is considered part of the game, unless of course the ball is lost or it takes time to find the ball (ball is temporarily lost).
  • Injury time doesn’t count towards normal playing time.
  • The fielding side whips the bails off or the keeper attempts to stump or run out a batsman, the time taken to put the wickets back by the umpire is considered normal playing time.

Annexure 5 - Role of CCL Crew Members

The CCL Crew Members are responsible for getting the ground ready to play on time. The following tasks should be completed by CCL Crew Members prior to the start of the game:

  • Boundaries should be marked on the ground using either cones or flags.
  • The inner circle of 30 yards from the pitch should also be marked with either cone.
  • Wickets should be set up, including bails.
  • Extra Bats should be available.
  • New balls must be available.
  • Old Balls also must be available.
  • Return and popping creases should be marked on the pitch.
  • Wide markers should be marked on the pitch.
  • The pitch should be cleared of any debris.
  • Chalk should be provided at either end of the wicket for the use of the batsmen.
  • Make sure Umpires and Playing Team reach ground on time.
  • Make sure Sight-screen is properly set
  • Make sure Sand is available

The umpires shall inspect the ground and be satisfied with the preparations before the game can commence.
If there are other areas in the ground that need attention (water, due, light etc.), the Crew should make every effort to make the ground playable.

Annexure 6:  Responsibilities of Umpires

Umpires are responsible for the proper conduct of the game including:

  • Timely start
  • Conduct of the game in the spirit of Cricket
  • Fair treatment of players and teams
  • Making sure game is conducted using the approved equipment including CLL approved cricket balls
  • Making sure teams adhere to the standing rules of CCL association
  • Completed score sheets
  • Making sure players are in proper cricket clothing provided by CCL.
  • Signing the score sheets after making sure that all the necessary items have been filled-in and the total scores tally properly.

Umpire has the right to ask for the ball at each of the breaks as well as at fall of wickets. It is also incumbent on the umpires to inspect the ball before the game begins.

Annexure 7: Dispute Resolution

  • All disputes arising during the match are to be resolved within the framework of the CCL association.
  • Teams acting against the standing rules and or against the common interests of the CCL can be suspended by CCL executives.
  • On the gound, umpires and authorized person from CCL will take decision in favor of the game and it will be considered as final decision.

Annexure 8: Penalties

  • Forfeits: In case of forfeiture from a team, 2 points will be awarded to the opposing team making it a WIN for them and the team forfeiting the game will be penalized -1 points for every such incidence.
  • Two forfeiture from a team will result in their suspension for the rest of the matches
  • In a delayed game start/resumption, each 10 minutes of delay will result in the offending team being penalized 1 over. Umpires will be in charge to enforce this.  If a game gets delayed by 30 minutes or more, the offending team will be considered as loosing the game and opposing team will be awarded the win.

Annexure 9: Match Abandon Rules

  • If game gets abandoned in the first innings, it will be considered abandoned
  • If game gets abandoned in the second innings, but before 10 overs are bowled in the second innings, it will be considered abandoned.
  • If game gets abandoned in the second innings, but after 10 (including 10; 9.5 overs will  not be included) overs are bowled in the second innings, the run rate will be considered to declare the winner
  1. Ex: Let’s say the game gets rained out after 11.5 overs of the second innings.
  2. The run rate of first innings will be total runs scored by them divided by number of allocated overs.
  3. The run rate of the second innings will total runs scored by    them at the end of 11th over, divided by 11. Even though 11.5 over were bowled; only 11 overs will be considered to calculate the run rate.
  4. Run rate will be calculated based on completed overs only.
  5. Whichever team has better run rate will be the winner.
  6. In case of a tie in run rate, the team with fewer “fall of wickets” will be the winner
  7. In case of both run rate and fall of wickets are equal, total numbers of sixes will be taken in to consideration to decide the winner. If still the result cannot be calculated, number of fours will be taken in to consideration to decide the winner.

Annexure 10: Rules of conduct - Offences and Penalties

Players or Teams shall at all time conduct play within the spirit of the game as well as the laws of cricket and standing rules of CCL Cricket Association , and the Captains and umpires are responsible at all times for ensuring that this is adhered to:

Level 1 Offences

The penalty for Level 1 offence shall be an official warning by Umpire and same will be record in CCL record book.

  • Showing dissent at an umpire’s decision by action or verbal abuse
  • Using language towards umpire, players from opposite or same team that is obscene, offensive or insulting and/or the making of an obscene gesture towards them. Threat of assault on another player or umpire
  • Excessive appealing (umpire’s verdict will be final)
  • Pointing or gesturing toward the pavilion in an aggressive maner by bowler or other member of the fielding side upon the dismissal of a batsman
  • Charging or advancing towards umpire in an aggressive manner when appealing
  • Ball Tampering by any player

Level 2 Offences

The penalty for Level 2 offence(s) shall be ban for 1 match.

  •  Repeat of any level 1 offence
  • Inappropriate and deliberate physical contact between players in the course of play
  • Deliberate and malicious distraction or obstruction on the field of play

Level 3 offences

The penalty for level 3 offence(s) shall be a ban for the player for entire tournament.

  • Repeat of any level 2 offence
  • Intimidation of an umpire whether by language or conduct
  • Physical assault of another player (same team or another team) or umpire
  • Any act of violence on the field of play

The player or team reported shall be entitled to appeal against a finding and/or a penalty imposed in respect of Level 2 and Level 3 offences. In determining the appropriate penalty on an appeal, it is open to the CCL Executives hearing the appeal to increase or decrease the penalty.

Annexure 11: The match Governing Rules

  • Each game will be limited to 16 overs (final of 20 overs), 6 balls per over.
  • Fielding restriction will be applied for the first 5 overs of the innings in case of 16 overs and first 6 overs in case of 20 overs game.
  • Batsman will not be allowed to use protection items like leg-pads, thy pads except Guard, Inner Gloves.
  • Teams can have 15 players in the team, but only 11 of them can bat or bowl
  • At any given time maximum of 11 players can field.
  • The rules will be applied as per the ICC rules.

A. Match timings and Punctuality

  • Teams not reporting in time will be disqualified and their opponents will get a bye and 2 points.
  • Both captains have to be present for the toss at 15 minutes before the schedule time. If the captain is not available, that team will forfeit the toss. The first ball of the match should be bowled at scheduled time.
  • All teams are expected to be prompt and ready to play. Any deliberate delay in the start of a game will result in the guilty team being penalized overs or, ultimately, disqualification from the competition. In this case the other team will get the winning points.
  • Coin toss will happen on the pitch along with official match referee, and both teams will be fully prepared to take the field as soon as the field is available after the toss.
  • Teams completing a game are expected to exit the field in an orderly and efficient manner.
  • All team members should be present before the match on the field. The game will not be held up due to the absence of any player of either side.
  • Any side not ready to take the field (or an incomplete team) will be panelized as per Annexure 2
  • All matches are slated to start at given by the Tournament organizer.
  • It is expected of all teams to finish one innings as mentioned in Annexure 4.1

B. The Cricket Ball

The fielding team is given a new green Hadley cricket ball at the start of each innings. The ball may not be changed for another ball except the ball becomes damaged and unfit to play with, or lost, the ball must be replaced by a used ball which, in the opinion of the umpires, is in a similar state of wear to the ball being replaced.

Whenever a ball is changed, the batsmen must be notified by the umpires and allowed to inspect the replacement ball.

C. Penalty for taking the field late

Annexure 4.2.3 and 4.2.4.

We recommend that the waiting captain inform the umpire about the other team being late and ask him to implement this punctuality rule. The umpire should implement the rule as strictly as possible. To implement the rule, the umpire should make sure that 1 team is ready and the other team is not ready to take the field and accordingly penalize the team being late. The umpires present after considering the situations would take the decision. Once the umpires have taken a decision, the team captains should make sure that they follow it gracefully. If a captain thinks that the umpire is not implementing the rule properly, the captain should immediately appeals committee and requests the committee to discuss the scenario with the umpire. If the captain is not able to get hold of the Umpiring and Appeals committee, then they can contact any organizer that they can get hold off.

D. General Rules

  • LBWs: However to discourage deliberate padding a batsman will be judged OUT if he stopped the ball with his body without making any effort to play the ball with his bat in front of the stumps.
  • The organizers are not responsible for providing any cricketing gear.
  • There should be one wicket keeper behind the wickets at all times.
  • Decisions by the umpires on the field of play are final. Any player showing unreasonable dissent in the opinion of the umpires/adjudicator shall be penalized as per Annexure 10.
  • There will be restriction on the field placing. However any conspicuous movement by a fielder once the bowler starts in his bowling stride to the instant that the ball is delivered is prohibited. The umpire will have the discretion in what is meant by conspicuous.
  • Fielders and bowlers also are prohibited from shouting anything from the instant the bowler starts the bowling stride to the instant the ball is either played or crosses the normal batting position of the batsmen.
  • Also note that in the case of run-outs and stumping, a batsman is considered to be out of his ground unless a part of his bat or body is grounded inside the crease.
    Thus, if the body or the bat is grounded on the crease line, but not inside, the batsman is “out”
  • No technologies will be used in the matches. If there will be any doubts in making of decision, the decision will be given in favor of batsman.

E. Umpires and Umpiring Duties

  • Neutral umpires will adjudicate each game.
  • Umpires along with authorized CCL Committee member are the final authority during the game. Their decisions are final.
  • They will remain impartial at all times on the field.
  • They will keep track of the number of overs during which a fielder has left the field (for whatever reason) - applies mostly to bowlers.
  • Will keep time of all breaks, and notify the captains as to when to resume.
  • They should file a complaint about any indecent behavior by a player or a team on the field to the proper committee.
  • Umpires should check the pitch and the ground to see if it meets the basic requirements as in the ground standards. He should check the suitability of outfield for play when it rains. Checks the condition of the ball and decides on replacement.
  • Umpires decision will be final. However umpires are encouraged to consult the leg umpire for any doubtful decisions. He can consult with the leg umpire or can decide himself to reverse his decision if he thinks he was wrong. His priority is to give the right decision.

F. Captain's Responsibilities

  • One player from each team will act as Captain for the duration of the competition.
  • They should be conversant and proficient with the laws of cricket.
  • They should control the behavior of all his team players. (Conduct of his team.)
  • Acting on their behalf in the case of disputes
  • They should respect the umpire's opinions and decisions.
  • They will be responsible for going over the rules and regulations with their players. They should encourage the bowlers to bowl with the standard bowling action
  • Captain of a team can retire his batsman only at the end of an over unless the batsman is really hurt.
    It’s the captain’s responsibility to make sure that one of his team members is present along with scorer/commentator while the game is on.
  • It’s the captain’s responsibility to make sure that the players know the rules of the tournament.

G. Bowling Quota

  • All the matches will be played as per RULE.
  • Throw Ball (Chucking) will be declared as NO Ball. Umpire decision will be final in this case. No technology will be used to decide chucking. Umpires will not watch the bower for chucking unless it is demanded by the batsman on crease.
  • Every bowling side should get a new ball at the beginning of the innings.
  • Tampering the ball is prohibited and umpires will take an action as per Annexure 10.
  • The balls that should be used are the cricket balls being given from the organizer.

H. Points System

  • Runs and extras are scored in accordance with the laws of cricket except the following.
  •  Points will be awarded to the winning side. The side having the highest score after the completion of the game wins the game. If the total scores are level, the winner will be decided using the Super Over Annexure 11- O
    In league stage, if points are equal for 2 or more teams, winning team will be declared as per Rule
  • Captains have to sign off on the final score sheet.
  • The scoring sheets will be available on the website.

I. Innings Break

  • There will be a 10 minute turnaround time between innings
  • All the players should be available and ready to take the field as soon as possible.

J. Rain/Washouts/Bad Weather/Bad Light

Match will be played on next available time slot in case of Rain/Washouts/Bad Weather/Bad Light (Day or Night Slot)

K. Code of Conduct/ Discipline

As per Annexure 10

L. Drinks

No drinks break during 16 over match. In case of 20 overs, drink break will be taken after 12 overs of each inning.

M. Ground Standards to be followed for conducting a match

As per Annexure 3

N. Substitutes

A substitute may be brought on for an injured fielder. The original player may return if he has recovered.

A batsman who becomes unable to run may have a runner, who completes the runs while the batsman continues batting.

Alternatively, a batsman may retire hurt or ill, and may return later to resume his innings if he recovers. This substitute will be allowed to enter the field after the approval of Umpire only.

M. Ways to Get Out

A batsman is out bowled if his wicket is put down by a ball delivered by the bowler, not being a No ball, even if it first touches his bat or person.

Timed out
An incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within 3 minutes of the fall of the previous wicket, otherwise the incoming batsman will be out, Timed out.

If a ball delivered by the bowler, not being a No ball, touches on bat without having previously been in contact with any member of the fielding side and is subsequently held by a fielder as a fair catch before it touches the ground, then the batsman is out.

Handled the ball
If a batsman willfully touches the ball while in play with a hand or hands not holding the bat unless he does so with the consent of the opposing side, he is out.

Hit wicket
If, after the bowler has entered his delivery stride and while the ball is in play, a batsman puts his wicket down by his bat or his person. The striker is also out hit wicket if he puts his wicket down by his bat or his person in setting off for a first run. "Person" includes the clothes and equipment of the batsman.

Leg before wicket
If the ball hits the batsman without first hitting the bat, but would have hit the wicket if the batsman was not there, and the ball does not pitch on the leg side of the wicket the batsman will be out. However, if the ball strikes the batsman outside the line of the off-stump, and the batsman was attempting to play a stroke, he is not out.

Run out
A batsman is out if at any time while the ball is in play no part of his bat or person is grounded behind the popping crease and his wicket is fairly put down by the opposing side and whether or not a run is being attempted.

A batsman is out when the wicket-keeper puts down the wicket, while the batsman is out of his crease; he is receiving a ball which is not a No ball and not attempting a run.

Obstruct the field
The batsman is out should wilful obstruction or distraction by either batsman prevent a catch being made. This shall apply even though the striker causes the obstruction in lawfully guarding his wicket.

Hit the ball twice

N. Free Hit

A free hit is awarded after a front foot no-ball (when the bowler oversteps). The next delivery after the no-ball is a free hit. The batsman cannot be out off a free hit except run out.

O. Super Over

“Super Over” or the “Eliminator” is used in CCL cricket match format when the match ends in a tie and there must be a winner. So, instead of equally dividing the points between participating teams, winner team of the “Super Over” takes all the points.

Each team nominates a mini team of three batsman and one bowler and they play a mini match of one over. Whoever wins this match of one over is declared the winner of the match.
If there is tie after a “Super Over”, winner will be decided on the bases of maximum number of sixes in entire inning including super over.

If by chance still there is a tie, winner will be decided on the bases of maximum number of fours in entire inning including super over

P. Point System

In league matches the points will be as follows:-
For a win  .........................2
Tie or no result ................ 1
Loss ................................0
In case of teams having equal points after the league stage, the highest 'net run-rate' will determine the right position.

For calculations of 'net run-rate' the average runs per over given by a team to the opposite teams, throughout the tournament, will be deducted from the average runs per over scored by that team against those teams. For calculations full quota of allotted overs will be taken in consideration, even if a team is all out earlier in less number of overs.

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